LinearBackoffStrategy Class
- Namespace
- Kampute.Resilience.Strategies
- Assembly
- Kampute.Resilience.dll
Definition
A retry strategy that linearly increases the delay before each retry attempt.
public sealed class LinearBackoffStrategy : IRetryStrategy- Inheritance
- object
- LinearBackoffStrategy
- Implements
Remarks
The LinearBackoffStrategy class calculates the delay between retry attempts by starting with an initial delay and then increasing it linearly with each subsequent retry. The delay grows steadily rather than rapidly, which suits operations whose retries should become gradually less frequent while failures continue.
Constructors
LinearBackoffStrategy(TimeSpan)
Initializes a new instance of the LinearBackoffStrategy class with a specified initial delay.
public LinearBackoffStrategy(TimeSpan initialDelay)Parameters
initialDelayTimeSpan- The initial delay duration before the first retry attempt.
Exceptions
- ArgumentOutOfRangeException
- Thrown if
initialDelayis negative.
LinearBackoffStrategy(TimeSpan, TimeSpan)
Initializes a new instance of the LinearBackoffStrategy class with a specified initial delay and step increment.
public LinearBackoffStrategy(TimeSpan initialDelay, TimeSpan delayStep)Parameters
initialDelayTimeSpan- The initial delay duration before the first retry attempt.
delayStepTimeSpan- The fixed amount of time by which the delay is incremented for each subsequent retry.
Exceptions
- ArgumentOutOfRangeException
- Thrown if
initialDelayordelayStepis negative.
Properties
DelayStep
Gets the fixed amount of time by which the delay is increased with each retry attempt.
public TimeSpan DelayStep { get; }Property Value
- TimeSpan
- The fixed amount of time by which the delay is increased with each retry attempt.
InitialDelay
Gets the initial delay duration before the first retry attempt.
public TimeSpan InitialDelay { get; }Property Value
- TimeSpan
- The initial delay duration before the first retry attempt.
Methods
TryGetRetryDelay(TimeSpan, uint, out TimeSpan)
Calculates the delay for the next retry attempt, linearly increasing based on the number of attempts made so far.
public bool TryGetRetryDelay(TimeSpan elapsed, uint retryCount, out TimeSpan delay)Parameters
elapsedTimeSpan- The total time elapsed since the start of retry attempts. This parameter is ignored in this implementation.
retryCountuint- The number of retry attempts made so far.
delayTimeSpan- When this method returns, contains the calculated delay for the next retry attempt. This parameter is passed uninitialized.
Returns
Extension Methods
| Execute(this IRetryStrategy, Action<CancellationToken>, CancellationToken) | Runs a blocking operation and retries it as the strategy decides when it throws an exception. |
| Execute<T>(this IRetryStrategy, Func<CancellationToken, T>, CancellationToken) | Runs a blocking operation that returns a value and retries it as the strategy decides when it throws an exception. |
| Execute<TState>(this IRetryStrategy, TState, Action<TState, CancellationToken>, CancellationToken) | Runs a blocking operation that receives a state, and retries it as the strategy decides when it throws an exception. |
| Execute<TState, T>(this IRetryStrategy, TState, Func<TState, CancellationToken, T>, CancellationToken) | Runs a blocking operation that receives a state and returns a value, and retries it as the strategy decides when it throws an exception. |
| ExecuteAsync(this IRetryStrategy, Func<CancellationToken, Task>, CancellationToken) | Runs an asynchronous operation and retries it as the strategy decides when it throws an exception. |
| ExecuteAsync<T>(this IRetryStrategy, Func<CancellationToken, Task<T>>, CancellationToken) | Runs an asynchronous operation that returns a value and retries it as the strategy decides when it throws an exception. |
| ExecuteAsync<TState>(this IRetryStrategy, TState, Func<TState, CancellationToken, Task>, CancellationToken) | Runs an asynchronous operation that receives a state, and retries it as the strategy decides when it throws an exception. |
| ExecuteAsync<TState, T>(this IRetryStrategy, TState, Func<TState, CancellationToken, Task<T>>, CancellationToken) | Runs an asynchronous operation that receives a state and returns a value, and retries it as the strategy decides when it throws an exception. |
| OnRetry(this IRetryStrategy, Action<RetryContext>) | Creates a retry policy that retries every exception and invokes a handler for each approved retry. |
| OverrideDelay(this IRetryStrategy, Func<RetryContext, TimeSpan>) | Creates a retry policy that retries every exception, replacing the strategy's delay with one computed from the failed attempt. |
| RetryOn<TException>(this IRetryStrategy) | Creates a retry policy that retries the exceptions of the specified type as the strategy decides. |
| RetryOn(this IRetryStrategy, Func<Exception, bool>) | Creates a retry policy that retries the exceptions that satisfy a condition, as the strategy decides. |
| RetryOn<TException>(this IRetryStrategy, Func<TException, bool>) | Creates a retry policy that retries the exceptions of the specified type that satisfy a condition, as the strategy decides. |
| RetryOnResult<T>(this IRetryStrategy, Func<T, bool>) | Creates a retry policy for operations returning T that retries every exception and the results that satisfy a condition, as the strategy decides. |
| StartSession(this IRetryStrategy) | Starts a retry session for one operation that the strategy governs. |
| WithJitter(this IRetryStrategy, double) | Adds random jitter to the delays of a retry strategy. |
| WithMaxDelay(this IRetryStrategy, TimeSpan) | Caps each delay of a retry strategy. |
| WithMaxDelay(this IRetryStrategy, int) | Caps each delay of a retry strategy at a number of milliseconds. |
| WithMaxElapsedTime(this IRetryStrategy, TimeSpan) | Limits the time during which a retry strategy allows retries. |
| WithMaxElapsedTime(this IRetryStrategy, int) | Limits the time, in milliseconds, during which a retry strategy allows retries. |
| WithMaxRetries(this IRetryStrategy, uint) | Limits the number of retries a retry strategy allows. |
