MaxRetriesModifier Class
- Namespace
- Kampute.Resilience.Strategies.Modifiers
- Assembly
- Kampute.Resilience.dll
Definition
A retry strategy that limits the number of retries of another retry strategy.
public sealed class MaxRetriesModifier : IRetryStrategy- Inheritance
- object
- MaxRetriesModifier
- Implements
Remarks
This class wraps another strategy and allows at most MaxRetries retries after the initial attempt. Once the limit is reached, no further retries are suggested.
Constructors
MaxRetriesModifier(IRetryStrategy, uint)
Initializes a new instance of the MaxRetriesModifier class with a specified inner retry strategy and maximum number of retries.
public MaxRetriesModifier(IRetryStrategy innerStrategy, uint maxRetries)Parameters
innerStrategyIRetryStrategy- The retry strategy whose retries are limited.
maxRetriesuint- The maximum number of retries after the initial attempt. Zero allows no retry.
Exceptions
- ArgumentNullException
- Thrown if
innerStrategyisnull.
Properties
InnerStrategy
Gets the retry strategy whose retries are limited.
public IRetryStrategy InnerStrategy { get; }Property Value
- IRetryStrategy
- The IRetryStrategy that decides the delays while the limit has not been reached.
MaxRetries
Gets the maximum number of retries after the initial attempt.
public uint MaxRetries { get; }Property Value
- uint
- The maximum number of retries after the initial attempt.
Methods
TryGetRetryDelay(TimeSpan, uint, out TimeSpan)
Calculates the delay for the next retry attempt, enforcing the maximum number of retries.
public bool TryGetRetryDelay(TimeSpan elapsed, uint retryCount, out TimeSpan delay)Parameters
elapsedTimeSpan- The total time elapsed since the start of retry attempts.
retryCountuint- The number of retries made so far, not counting the initial attempt.
delayTimeSpan- When this method returns, contains the calculated delay for the next retry attempt. This parameter is passed uninitialized.
Returns
- bool
trueifretryCountis less than MaxRetries and the inner strategy indicates that a retry should be attempted; otherwise,false.
Extension Methods
| Execute(this IRetryStrategy, Action<CancellationToken>, CancellationToken) | Runs a blocking operation and retries it as the strategy decides when it throws an exception. |
| Execute<T>(this IRetryStrategy, Func<CancellationToken, T>, CancellationToken) | Runs a blocking operation that returns a value and retries it as the strategy decides when it throws an exception. |
| Execute<TState>(this IRetryStrategy, TState, Action<TState, CancellationToken>, CancellationToken) | Runs a blocking operation that receives a state, and retries it as the strategy decides when it throws an exception. |
| Execute<TState, T>(this IRetryStrategy, TState, Func<TState, CancellationToken, T>, CancellationToken) | Runs a blocking operation that receives a state and returns a value, and retries it as the strategy decides when it throws an exception. |
| ExecuteAsync(this IRetryStrategy, Func<CancellationToken, Task>, CancellationToken) | Runs an asynchronous operation and retries it as the strategy decides when it throws an exception. |
| ExecuteAsync<T>(this IRetryStrategy, Func<CancellationToken, Task<T>>, CancellationToken) | Runs an asynchronous operation that returns a value and retries it as the strategy decides when it throws an exception. |
| ExecuteAsync<TState>(this IRetryStrategy, TState, Func<TState, CancellationToken, Task>, CancellationToken) | Runs an asynchronous operation that receives a state, and retries it as the strategy decides when it throws an exception. |
| ExecuteAsync<TState, T>(this IRetryStrategy, TState, Func<TState, CancellationToken, Task<T>>, CancellationToken) | Runs an asynchronous operation that receives a state and returns a value, and retries it as the strategy decides when it throws an exception. |
| OnRetry(this IRetryStrategy, Action<RetryContext>) | Creates a retry policy that retries every exception and invokes a handler for each approved retry. |
| OverrideDelay(this IRetryStrategy, Func<RetryContext, TimeSpan>) | Creates a retry policy that retries every exception, replacing the strategy's delay with one computed from the failed attempt. |
| RetryOn<TException>(this IRetryStrategy) | Creates a retry policy that retries the exceptions of the specified type as the strategy decides. |
| RetryOn(this IRetryStrategy, Func<Exception, bool>) | Creates a retry policy that retries the exceptions that satisfy a condition, as the strategy decides. |
| RetryOn<TException>(this IRetryStrategy, Func<TException, bool>) | Creates a retry policy that retries the exceptions of the specified type that satisfy a condition, as the strategy decides. |
| RetryOnResult<T>(this IRetryStrategy, Func<T, bool>) | Creates a retry policy for operations returning T that retries every exception and the results that satisfy a condition, as the strategy decides. |
| StartSession(this IRetryStrategy) | Starts a retry session for one operation that the strategy governs. |
| WithJitter(this IRetryStrategy, double) | Adds random jitter to the delays of a retry strategy. |
| WithMaxDelay(this IRetryStrategy, TimeSpan) | Caps each delay of a retry strategy. |
| WithMaxDelay(this IRetryStrategy, int) | Caps each delay of a retry strategy at a number of milliseconds. |
| WithMaxElapsedTime(this IRetryStrategy, TimeSpan) | Limits the time during which a retry strategy allows retries. |
| WithMaxElapsedTime(this IRetryStrategy, int) | Limits the time, in milliseconds, during which a retry strategy allows retries. |
| WithMaxRetries(this IRetryStrategy, uint) | Limits the number of retries a retry strategy allows. |
